Find more details about each individual project below.
Lighting
I have a keen interest in Lighting design, particularly experienced with Maya and V-Ray but capable to adapt.
Effects
I am becoming more confident in creating effects within Houdini and Maya respectively, with the intent to continue to learn.
Hard-Surface Modelling
My final year at BU gave me the oppurtunity to explore modelling at a greater level where I created all my own assets using Maya [non-character] – evident in my projects below.
Shading
I’ve recently become a lot more interested in Shading/ Texturing and I’m gaining a greater understanding is using the tools that Substance Painter has to offer.
Rendering
VRay is my current ‘go-to’ for Lighting & Rendering; where I’m confident with its toolset and techniques. With render-engines becoming cross-intuitive, I’m willing to learn and adapt.
Compositing/ Editing
I enjoy the process of Compositing using Nuke, where I’m at a good level of understanding and also a good knowledge of Premiere Pro.